WebGL2 from the ground up. No magic.
These are a set of articles that teach WebGL2 from basic principles. They are NOT old rehashed out of date OpenGL articles like many others on the net. They are entirely new, discarding the old out of date ideas and bringing you to a full understanding of what WebGL really is and how it really works.
These articles are specifically about WebGL2. If you are interested in WebGL 1.0 please go here If you are already familar with WebGL1 you might want to look at these articles